Inform yourself and your team, read the Global Rules here.

Rules for Uncharted 4 - 2vs2

1. Introduction

Every ladder has a set of rules, please take the time to read through these rules and learn them to avoid conflicts.

If a player disconnects before the first 30secs, the match has to be re-started (Plunder & Koth & Command)

If a player disconnects before the first 30secs and there is not any kill registered the match has to be re-started (Tdm)

Non-Hosting Team chooses the spawn in all gamemodes!

Plunder-

  • Time limit - 10mins on both rounds (15min - 1 round only at 1vs1 ladder)
  • Score limit - 5
  • Wave spawning - off
  • Respawn time - 3vs3/4vs4 - 6 seconds & 2vs2- 4 seconds & 1vs1 2 seconds)
  • Downed state - off
  • Player health - 100%
  • Boosters - on
  • Cash drip - off
  • In game store - on
  • Sidekicks - off
  • Mysticals - off
  • Heavy weapons - off
  • Radar - on
  • Heavy weapons on map - on (2vs2 off)
  • Grenades only - off
  • Treasures - off
  • Ammo drops - on
  • Player drops weapon - on

Each round will last 10 minutes, with a score limit of 5. Once the score limit is reached or the time is up, the game is to be ended, players will then switch teams and continue the game.

King of the hill-

  • Time limit - 15 mins
  • Score limit - 300
  • Downed state - off
  • Player health - 100%
  • Boosters - on
  • Cash drip - off
  • In game store - on
  • Sidekicks - off
  • Mysticals - off
  • Heavy weapons - off
  • Radar - on
  • Heavy weapons on map - on (2vs2 off)
  • Grenades only - off
  • Treasures - off
  • Ammo drops - on
  • Player drops weapon - on

Team Deathmatch-

  • Time limit - 15 mins
  • Score limit - 50 (2vs2 - 30)
  • Wave spawning - off
  • Respawn time - 6 seconds (2vs2 4 seconds)
  • Downed state - off
  • Player health - 100%
  • Boosters - on
  • Cash drip - off
  • In game store - on
  • Sidekicks - off
  • Mysticals - off
  • Heavy weapons - off
  • Radar - on
  • Heavy weapons on map - on (2vs2 on too)
  • Grenades only - off
  • Treasures - off
  • Ammo drops - on
  • Player drops weapon - on

Command-

  • Time limit - 15mins
  • Score limit - 1000
  • Wave spawning - off
  • Respawn time - 6 seconds (2vs2 4 seconds)
  • Downed state - off
  • Player health - 100%
  • Boosters - on
  • Cash drip - off
  • In game store - off
  • Sidekicks - off
  • Mysticals - off
  • Heavy weapons - off
  • Radar - on
  • Heavy weapons on map - on (2vs2 off)
  • Grenades only - off
  • Treasures - off
  • Ammo drops - on
  • Command captain - off
  • Player drops weapon - on

Banned Items:

  • Spezzoti
  • Pistole
  • Enforcer
  • XCR
  • Krivosk
  • Mettler
  • P90
  • C4, Mines,
  • Sidekicks
  • All Mysticals
  • Heavy Weapons: off

Tie Game-

In the event of a match tie the map must be replayed with the same settings.

Hosting-

After everyone has joined the lobby, the host must lock the lobby by selecting the Options button, then pressing Triangle. Failure to do so will result in the hosting team forfeiting the map if someone joins, You must acquire video proof of someone joining on the opponents host in order to forfeit them for it.

Host Drop - Disconnecting

  1. If the host lags out, or quits the match, it will result in a forfeit of the map without question.
  2. (Plunder/King of the hill) If someone in the game leaves the match before the first 30 seconds have passed, it is obligatory to repeat.
  3. (Team deathmatch) If someone in the game leaves the match before the first 30 seconds have passed as long as there has been no kill, it is obligatory to repeat.
  4. If a player lags out, or leaves the match, they are not permitted to rejoin and the map must be completed without them.

Gameplay Settings-

The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, boosters, or any other restricted item listed for the match will result in a forfeit of the map being played.

Rosters-

A green eligibility icon will be displayed once you are eligible.

All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

No Shows-

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

A team has 10 minutes to show-up between each round maximum except between both plunder rounds which teams just have 5 minutes to show up (maximum).

Reporting-

Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

Proof-

When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.

All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.

All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.

Cheating-

Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

These rules are last revised on 11 April 2021