Inform yourself and your team, read the Global Rules here.
Rules for Days of War - Domination US
The rules on Days of War are subject to change, since the game is in it's really early stages. We will be changing or adding rules to this list so keep an eye on them and make sure to get in on shaping the competitive scene for Days of War on the forums.
Every ladder has a set of rules, please take the time to read through these rules and learn them to avoid conflicts.
2. Match rules
A match is played over one map with both teams playing each side for 20 minutes or until one team reaches 5 full captures. The challenging team picks the map and their opponent will choose the starting side on this map.
Teams play as each side once for 20 minutes or until one team reaches 5 full captures, at the end the team with the most full captures will win the match.
Between sides a break of max 5 minutes can be taken.
By default teams will play with a maximum class limit of:
- 3 Lights (Allies: 3 x M1 Garand or Springfield) (Axis: 3 x K98 or K43)
- 2 Mediums (Allies: 2 x Thompson) (Axis: 2 x MP40)
- 2 Heavy (Allies: 2 x BAR) (Axis: 2 x STG)
- 1 Specialist (Allies: 1 x M1 Carbine or Shotgun) (Axis: 1 x C96 or Shotgun)
- 1 MG
- 1 Sniper
It is also allowed to have different or other weapon limitations but they have to be agreed on by both teams.
Friendly Fire is always enabled in ranked matches. However you can choose to put it off in unranked matches.
The maplist for Days of War Domination ranked matches is:
5. Client settings
All the standard skins are allowed. We do not allow any custom skins or modifications to the default interface.
6. Server settings
It is not allowed to change any server setting after the match has started, doing so will result in a forfeit loss.
- Friendly Fire has to be enabled
7. Recording the match
At the end of every side it is required to take a screenshot of the score and upload it if requested.
The requirement for each player to record a demo of the match has been temporarily disabled because the recording is not working properly. We had this rule to combat cheating, but since EAC is implemented now this shouldn't be a problem anymore. If you still want to record a demo or feel there is something sketchy about the other team please record so we can take a look at it.
To record a demo in Days of War use these console commands:
- DEMOREC demo_name
- DEMOPLAY demo_name
Afterwards you can find the demos in this folder: %USERPROFILE%\AppData\Local\DaysOfWar\Saved
8. Miscellaneous rules
Substitutions can only be made at side switches. The only exception to this rule is when a player is having severe connection problems, and is unable to continue playing. Lag is not an example of this. In these cases you can change to a new player after the next round has started without pause.
Play will only stop if both teams agree, or if the end of a side is reached. Teams officially have 5 minutes between team changing (unless granted more by the other team).
It is NOT allowed to kick any player during play. The ONLY exception to this is when a player has timed out, and is waiting to re-enter the server. Permission must first be obtained from the opposing team, and wait for the opposing team to ask for a player to be kicked if it is one of their players.
9. Cheating and abuse
Matches may be edited to a cancellation, no-show, forfeit loss or a win for the opponent - depending on the ladder rules and severity of the problem. A forfeit loss is the standard punishment for all violations unless the punishment is otherwise stated in the rules.
It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules.
All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always forbidden, regardless of what they do.
The only exceptions to the rule above are clientside applications for anti-cheat and all the ScrimBase approved custom maps plus its accompanied maps folder.
Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
Any place on the map that you can reach by yourself, without altering server settings, is allowed. It is also allowed to stack players on top of each other to look and shoot over buildings and walls.
However, it is not allowed to:
- Jump on rooftops or walls with help of other players, when you could not have reached that place on your own
- Go out of the map
- Abuse any map bugs
Teams abusing the ladder system in any way in order to gain an advantage or just to be a nuisance will be deleted. Further punishment may include deletion of the accounts of the person responsible for the abuse, in extreme circumstances.
If the ladder rules for a specific ladder conflict with these global ladder rules, then the specific rules have precedence.
The proper functioning of the ladder system depends on the sportsmanship of the participating teams. We expect everybody to play by the rules, but also to be flexible when circumstances require it and to be reasonable when an opponent has problems beyond their control.
Not knowing the ladder rules is never a valid excuse for not following them.
Agreements and arrangements made in the challenge notes field, on the server or elsewhere are not binding. Only the official ladder rules and settings (maps, optional rules) decided on the challenge form should be followed and be considered as the correct rules. Agreements that contradict the ladder rules will be overruled in conflicts.
11. Before the match
If you're more than 15 minutes late, you have to accept a no-show if your opponent insists. If you feel there's a good reason the result shouldn't be a no-show, you'll have to convince your opponent of that.
If one team is short of players or refuses to start the match with the rules agreed upon in the challenge form, the other team can demand a no-show to be filled in. Remember that challenge notes, the proposed server and agreements made elsewhere are not considered to be binding rules.
12. During the match
Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.
13. After the match
When a match is played the score can be entered on ScrimBase, select all players that played the match, upload screenshots and/or demo's if requested and complete the match.
If one team walks away from the match, the score at the time when their last player quit can be considered to be the result of the match if the team that stayed was leading. If the leaving team was winning but the losing team could have still won the match, ScrimBase can change it to the advantage of the team that stayed.